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DS.Documents.DX.Windows Assembly / GrapeCity.Documents.DX.Direct2D Namespace / Geometry Class / ComputeLength Method / ComputeLength(Nullable<Matrix3x2>,Single) Method

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    ComputeLength(Nullable<Matrix3x2>,Single) Method
    In This Topic
    HRESULT ID2D1Geometry::ComputeLength([In, Optional] const D2D_MATRIX_3X2_F* worldTransform,[In] float flatteningTolerance,[Out] float* length)
    Syntax
    'Declaration
     
    Public Overloads Function ComputeLength( _
       ByVal worldTransform As System.Nullable(Of Matrix3x2), _
       ByVal flatteningTolerance As System.Single _
    ) As System.Single
    public System.float ComputeLength( 
       System.Nullable<Matrix3x2> worldTransform,
       System.float flatteningTolerance
    )

    Parameters

    worldTransform
    flatteningTolerance
    See Also